Ghostwire: Tokyo Director Talks Protagonist’s Powers

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Ghostwire: Tokyo
Source: GamesRadar

Ghostwire: Tokyo director Kenji Kimura sat down with Game Informer for an interview that gave us a bunch of details about the game. One of the things he spoke about was the protagonists’ powers, and how they came about getting them.

Ghostwire: Tokyo Director Talks About The Protagonist’s Abilities

“The protagonist is in a very special situation faced with various challenges. A miraculous encounter gives the protagonist paranormal abilities, through the use of hand gestures, to save an endangered Tokyo from an unprecedented event caused by unknown beings,” he said.

“The protagonist wields supernatural powers through the use of a combination of hand signs for various abilities. Each ability is cool and distinct in its own way,” he added.

Ghostwire: Tokyo
Source: IGN

His answer is fairly vague, but still pretty intriguing. Personally, I’m quite interested in what the controls for this game are going to be like. The hand gestures seem really cool, but I wonder how we, as the player will be able to pull them off.

Ghostwire: Tokyo Is More Action-Adventure Than Horror

Kimura also spoke about the game’s atmosphere. As Game Informer also noted, in the original reveal trailer from E3 2019, the game seemed to have an eerie, horror-focused tone. However, in the gameplay footage we saw at PlayStation’s Future Of Gaming event, it seemed quite fast-paced and action-packed.

We finally know from the director himself what kind of game this will be. “Ghostwire: Tokyo is an action adventure game, not a horror game,” said Kimura. “That being said, there will be moments of spookiness and mysteriousness. Because we are using Japan as the setting, we hope to deliver a fun experience packed with ominous, mysterious, and spooky elements.”

Ghostwire: Tokyo
Source: Bloody Disgusting

PS5’s Haptics, Audio Will Enhance Ghostwire: Tokyo’s Immersion

He also spoke briefly about the PS5’s capabilities, and how they helped enhance the game’s immersion. “The DualSense Haptics and adaptive triggers felt so good that it surprised us. We could feel and experience the various actions and attacks like never before.”

“There’s also the 3D audio. It makes you feel like you are in our version of Tokyo. To “feel” the objects and beings that are there,” he added. Ghostwire: Tokyo is a timed exclusive for the PS5. It’s coming out in 2021 on the console first, before making its way to PC.