Vampire: The Masquerade – Bloodlines 2 has fired its lead narrative designer and creative director from the game’s development. This information comes to us via a statement from developers Hardsuit Labs and publishers Paradox Interactive.
Vampire: The Masquerade – Bloodlines 2 Delay Announcement Mentioned “Organizational Changes”
“Lead Narrative Designer Brian Mitsoda and Creative Director Ka’ai Cluney are no longer part of the team at Hardsuit Labs,” it reads.
This decision comes in the aftermath of them announcing that they were delaying the game’s release date to 2021. The delay’s announcement mentioned that they were making some “organizational changes”, too. At the time, they didn’t elaborate on what these changes would be. However, they are abundantly clear now.
Lead Narrative Designer Brian Mitsoda Doesn’t Know Why He Lost His Job
Mitsoda’s firing, in particular, is worthy of note. He also worked on the original Bloodlines. This decision came caught him off guard, too. “After almost five years involvement with the studio, I was suddenly terminated on 7/16/20. That this came as a shock to me is underselling it,” he said in a statement to Rock Paper Shotgun.
“I’ve worked on Bloodlines 2 for almost five years,” he added. Mitsoda mentions that he had no knowledge of the discussions that led to him losing his job. He also doesn’t think that the work he did on the game’s narrative delayed the game. Mitsoda also insisted that he’s confident in the work that he and his team had put forward so far.
Alexandre Mandryka Is Now The Creative Consultant On Vampire: The Masquerade – Bloodlines 2
The statement that announced their removal also confirmed that Alexandre Mandryka has come on board as a creative consultant. Mandryka’s previous work includes franchises like Assassin’s Creed, Warhammer 40,000 and Far Cry.
This is highly unusual. For a game to lose two of its most prominent creative leads doesn’t paint a rosy picture for what this game will become, either. I’m purely speculating here, but it’s possible that this game doesn’t end up coming out as a singleplayer RPG experience. We may see it turn into some sort of live service, multiplayer title.