Twelve Minutes actors Daisy Ridley and James McAvoy recently spoke to Entertainment Weekly about their work on the indie game. We first learned of their involvement during Gamescom’s Opening Night Live. Willem Dafoe is also part of the cast. Dafoe also narrated the trailer that they showed off at the event.
Daisy Ridley And James McAvoy Describe The Looping Structure Of Twelve Minutes
“There’s just a lot of story,” said Ridley. “It’s pretty dark. It goes from being this very joyous, immediate thing to this pretty dark warren of various options. It’s cool because you as the player are learning more, so you’re trying to figure out more,” she added.
Her co-star, James McAvoy, also echoed her sentiments regarding the game’s complexity. “It straddles a line between game and film — and almost novel, as well. It feels like you’re reading what’s happening at times, even though you’re not,” he said.
McAvoy Talks About The Level Of Player Agency In The Game
McAvoy also spoke about the amount of choice the player has in Twelve Minutes as compared to other games. He mentioned that even in games with a decent amount choice, there’s still a linear path that the player sticks to. In this game, however, the player seems to have a lot more control. “You have a very small field of play, but the options within that field of play are almost infinite,” he said.
The game’s developer, Luis Antonio, also spoke about the game’s time-loop mechanic. He noted that most games function in a similar fashion. If you die, you restart from the last checkpoint and replay a section of the game. Hopefully, you don’t make the same mistakes you made last time and manage to progress.
Twelve Minutes Is Quite Similar To Deathloop
Antonio seems to be taking that loop and running with it. In Twelve Minutes, the player seems to relive the same scenario over and over. Mechanically, it’s not unlike the concept that Arkane Lyon is playing Deathloop. However, Twelve Minutes isn’t functioning on as grand a scale.
The game doesn’t have a release date yet, but it will come out before the end of the year for Xbox and PC. Antonia did mention that he’d love to release the game on other platforms if it does well, though.