A 7-minute presentation of Ratchet And Clank: Rift Apart gameplay was the curtain closed out Gamescom’s Opening Night Live. Gamescom host Geoff Keighley also interviewed a couple of the game’s developers afterwards. Suffice it to say, there’s a lot to talk about with this PS5 exclusive.
Ratchet And Clank: Rift Apart Gameplay Demonstrates The PS5’s Ray-Tracing
The gameplay itself was great. It was the same area we saw when Insomniac first revealed the game during June’s Future Of Gaming event. That said, it was all still cool to see. The first thing that jumps out to anyone watching is the incredible lighting.
PC players have had the option to enjoy ray-tracing in their games for a couple of years now, thanks to NVIDIA’s RTX cards. However, the PS5 and Xbox Series X will bring that capability to console games. Even in Ratchet And Clank: Rift Apart’s cartoonish world, it’s hard not to marvel at the visuals.
Ratchet And Clank: Rift Apart Will Have Basically No Loading Screens
The way shadows and reflections react to the movement of all the characters involved is absolutely wonderful to look at. I haven’t played any of the series’ previous entries, but the gameplay seems fun as well.
This gameplay demonstration once again showed off the PS5’s SSD. There were moments throughout the footage when Ratchet would jump into a portal and drop into a different area of the world. Those portal sections were essentially loading screens.
The PS5 Is Showing A Lot Of Promise
Games have disguised loading screens behind long hallways or jammed doors before. These sections usually last around 10-15 seconds. In Ratchet And Clank: Rift Apart, they seem to be on screen for a couple of seconds at best. They also load in massive, detailed environments in that short window of time.
All-in-all, this game seems to be showing what Sony has been trying to tell us about the PS5. We didn’t get a release date, but they did say that it will available during the PS5’s launch window. Better than nothing, I guess.