DualSense
Source: The Verge
Gaming

PS5 Developers Praise New DualSense Controller

Many developers who have games coming up for the PS5 have given their two cents about the console’s new DualSense controller. Their words accompany the new ad spot that Sony just released for the PS5.

New PS5 Ad Spot Highlights DualSense Controller’s Haptics, Adaptive Triggers

The ad spot highlights the level of immersion players will experience when gaming on the PS5. This is both thanks to its 3D audio capabilities, as well as some of the DualSense controller’s new features. We’ve long heard Sony describe the DualSense’s haptic feedback and adaptive triggers.

Deathloop
Source: Destructoid

Deathloop Director Describes How They’re Using DualSense’s Adaptive Triggers

Now, in a PlayStation Blog post, some developers are talking about how they’re using these features in their games. The most interesting quote to me comes from Arkane Lyon’s Dinga Bakaba. He’s the Game Director on Deathloop, which recently got delayed to 2021, but he described how they’re using the DualSense’s new adaptive triggers.

“Deathloop being a first-person shooter, we do a lot of things to make weapons feel differently from one another. One I like is blocking the triggers when your weapon jams, to give to the player an immediate feedback even before the animation plays out, which prompts the player in a physical way that they have to unjam their gun,” he said.

Spider-Man: Miles Morales
Source: CBR

PS5 Game Developers Praise The Haptics In New DualSense Controller

Spider-Man: Miles Morales creative director Brian Horton also chimed in on the matter. He talked about how they’re using the DualSense’s haptics to add another dimension to the overall experience. “As you hold down Square to do a Venom Punch, you feel Spider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact,” he said.

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Demon’s Souls Creative Director Gavin Moore mentions how they’re integrating the haptics in their game as well. “We can also turn the simple act of pulling a lever to open a gate into a sensory experience. This is something that rumble could never do,” he said.

All of this sounds wonderful on paper. I’m especially liking the way Spider-Man: Miles Morales and Deathloop seem to be going about utilizing the DualSense’s new features. I am a bit worried about whether they’ll feel like distracting gimmicks or genuinely add to the experience. I can only make a judgement on that once I try out the controller myself, though.

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