Ghost Of Tsushima: Creative Director Confirms Multiple Difficulty Modes

Ghost Of Tsushima got a spotlight in Sony’s latest episode of State Of Play. Since then, it hasn’t really left it. It’s all for good reason, too. We now know a little bit more about the game. Sucker Punch’s Jason Connell, who serves as creative director on the game, talked a bit more about the game’s challenge.

Ghost Of Tsushima Lets Players Pick The Difficulty Level

He spoke to The Washington Post about the game’s combat and confirmed that game will indeed have multiple difficulty modes.

“If the game is too easy and you want it to be a much more challenging experience, you can take it up a notch. If you find the game is a little too hard, you can take it down. Again, this is an effort to try to get as many players as possible,” he said.

Ghost Of Tsushima’s Game Director Has Previously Talked About The Game’s Challenging Combat

Ghost Of Tsushima

Ghost Of Tsushima showed off a lot of its gameplay during that State Of Play episode. That 18-minute gameplay demonstration wowed anyone who took the time to see it. The game’s exploration, combat and environment all look absolutely stunning.

One of the discussions that sprung up after that demonstration, however, was whether the game’s combat will be too easy. However, Ghost Of Tsushima’s Game Director, Nate Fox, alleviated those concerns in an interview with IGN.

“We are trying to make a grounded game in that sense, so a couple blows from the enemy will kill you. The game is very challenging,” he said.

Ghost Of Tsushima Won’t Run Into The Same Issues As Sekiro

While that’s good to hear for anyone who loves a challenge, it may have caused alarm bells to go off in other people’s heads. A samurai game with challenging combat. Where have we seen that before? Oh, that’s right. Sekiro: Shadows Die Twice, 2019’s Game Of The Year winner.

Sekiro is a wonderful game, clearly, but its difficulty was a bit of barrier for many people. It’s good to know that Ghost Of Tsushima won’t have the same issues.


“It can’t be so hard that you give up in the first 15 minutes,” Connell added. “That would be very frustrating for a lot of people who have a lot to gain from playing the game because they love this medium or this genre. But it also can’t be so easy that there’s no challenge to some of our biggest, most hardcore fans.”

Let’s hope they’ve balanced the game’s difficulty levels well enough to make it fun for everyone. We’ll find out when Ghost Of Tsushima comes out on July 17, 2020, for the PlayStation 4.

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